This is where you will know when to turn left. You should see the front face of a scyscraper, but it's side is invisible (graphics glitch). Walk this roof for about 20 feet until turning left. Jump onto one of them and use it to jump onto the roof to the right.
Keep walking straight after you land, up the little ramp, un til you find a couple air conditioners. Walk down this little stretch and at the end, jump down off the right side of it, down onto the red roof. Just ten feet after the gap is where the roof branches off to the left. When you get on top of that building, you can turn right and jump the gap to the next building. This is where you can jump off of the Pelican's right wing on to the building next to it. Wait a few seconds, and the Pelican will arrive where it always does, and you can jump down off of the building on top of it.Īfter waiting a little while, the Pelican will start flying back up. Considering that you are walking in the same direction you just jumped, walk straight to the very edge of the corner of this building. Once on top of this building, look left and you can jump onto another building. You can crouch jump onto this to get on top of the first scryscraper. At the end of the I-Beam, look to your left and there will be a slanted structure coming off the building. Walk to your left and then walk across the I-Beam to your right. Run at this at a slight angle and tap A until it feels like you have double jumped onto the ground above that. If you look at the entrance to that tiny hallway, you will notice a tiny, dark brown spot that is in fact a ledge.
This is where you would find the "blind skull" but that isn't what we're trying to do. Look to your left, there should be a skinny hallway. Crouch jump onto this and then crouch jump onto the slanted ledge to the right of that. Walk back up the ramp and over the door to your right (where you entered the level) is a flourescent light. When the level first starts, go out the first door, kill the solitary grunt on the ramp but don't walk out that door. In the single player level of Outskirts, you can get on top of some of the highest buildings and even on top of Hotel Zanzibar, all in about 2 minutes - thus saving time while passing half the level. This glitch cannot be done in co-operative mode. Remember you need the sputnik skull to do this. To exit this, kill yourself or pause the game and revert to last checkpoint. When you press it it will keep fliping for a while.if you see anyone who survived, kill them and their body will float as well as their gun. If u go near the pelican, it will say,hold x to flip banshee(weird isnt it?). Somehow, when it crashes you will still be alive, floating above water. You ride it untill it crashes into some water. As soon as the marines get off the pelican (except the gunner)hold x (there wont be a message telling you to hold x). Destroy the two wraiths and ghosts.near the wraiths are stairs.go up them and wait till a pelican arrives. First,get to the part where you must save the marines trapped inside the building. In the level metropolis, you can ride in the pelican,(getting the sputnik skull is required).
Your previous weapons will not, however, hover and shoot like the SMGs you swap. The gun fires throughout the entire length of the cut scene. You can also juggle the weapon toward/through the door and have it shoot at you in the cut scene if you so choose. It only has one clip, so after a few seconds of it firing you just hear the trigger being pulled. As you walk toward epicenter of the sound – the door leading toward the centre of the Library where the Index/Sacred Icon is found – you will see two SMGs floating in midair and firing – does this remind anyone of the level 343 Guilty Spark in Halo? You can "Hold X to swap" and the gun(s) will continue to fire in your hand. Now you need to grenade jump over a wall to be on the main part of the "human" gondola.Īs you near the exit of the gondola, and begin to enter the Library where you find a dead human you hear the static sound – the sound of SMGs firing. Make your way from the beam of "your" gondola to the beam of the other gondola via a jump. Now, jump off this structure towards the part of "your" gondola that is nearest to the "human" gondola be forewarned that the wall toward which you are jumping is fake, and you will pass through it. The easiest way I found is to go to the end of "your' gondola nearest the gondola the Humans rode, and grenade jump from the rail to get on the structure in which some of your elites stand. To get to the source you need simply to get to the gondola the Humans were riding. You might also hear some faint static-like noise. In the level Quarantine Zone, after the gondola ride ends and the chapter "That Old, Familiar Feeling" begins you might hear an Elite say that he hears something.